SplitsZ was an educational game for pupils, teachers and parents about online citizenship. Aim of the game was to learn all groups about media usage and thus create 'media literacy'. The idea behind SplitsZ arose from Monstermedia, an earlier project of Waag and Kunstgebouw, in which pupils in primary education could develop their awareness of media usage in a game and with the supporting educational material.

SplitsZ was focussed on the first two classes of secondary education, along the theme of online citizenship. Young people could use the game to train themselves as online citizens. In the game, pupils let their avatar become the (media) star of the online environment of SplitsZ. SplitsZ also offered educational and parenting tools for shaping media literacy.

The target was to develop a web 2.0 lessons series for youngsters, existing of an online game and a supportive educational package for teachers and parents. With the involvement of teachers and parents the project wanted to shrink the 'digital divide', the digital generation gap.

SplitsZ was developed by a consortium of five partners: Codename Future, Ra.nj, Mijn kind online, Kunstgebouw and Creative Learning Lab of Waag.

Project duration

31 Jan 2009 - 31 Dec 2009

Partners

  • Ra.nj Serious Games
  • Codename Future
  • Mijn kind online
  • Kunstgebouw