creative technology

Intuitive and curiosity-driven research by artists and designers. They know better than anyone that they must question technology in order to get to the bottom of things, overthrow sacred cows, stimulate imagination and fantasy, create unexpected connections, and—above all—search for meaning.


Waag and the Old Church (Oude Kerk) in Amsterdam are experimenting with adding visual layers to the visitors' experience in the building.


A cross-over cooperation is a way of approaching social issues that require knowledge drawn from different felds. The new publication ‘Care for Design in Care’ describes the experiences of a diverse team with the cross-over project called FIT. The social issue to be tackled in this project concerns people living with dementia and how they can find suitable products and services that correspond to their needs for living independently at home.


Our colleagues at Tabakalera, the International Centre for Contemporary Culture of San Sebastián, have published the English version of From the Classroom to the Laboratory (Good Practices for Creating Education Laboratories) through its digital culture and technology laboratory (Hirikilabs).


Using the topic of the self-driving car as a starting point, we explored the changing role of technology in our civic society.


We believe that everyone should have the opportunity to be a creative inventor. With that in mind, Waag is proud to present our new, do-it-yourself mini computer for young creators.




Waag has developed the Fabschoolino, a mini-computer you can solder together and program yourself, specifically for young creators. The Fabschoolino is an affordable, do-it-yourself package available for schools, makers, maker spaces, and handy parents.


The Sample Book made at Fablab Amsterdam includes samples of materials and new technologies to communicate the potentials to textile and fashion designers working at our Fablab.


Jorn Dost talked to Neil Maiden about creativity as an export product, creativity in powerful short sessions and creativity within the project Collage.


“Hack a Dutch Design!” is the invitation of Astrid van Roij-Lubsen to the Chinese students of Tongji University, department of Design & Innovation.


Within many educational and research organisations so-called Creative Labs are used: work spaces or environments where creativity can be stimulated.


The Cinegrid Studio was temporarily established at the Waag as a space for the production, transfer and viewing of 4K audiovisual material.


StoryBOX facilitates game-based language learning.


Between 2003 to 2009, three series of Sentient Creatures lectures were organized by Waag and Canadian artist Graham Smith.


This project aimed to make available all the unexpected and unknown cultural and historical information on location, by using geographical data.