E-culture is a policy term used to describe the ever shifting relationship between new information and communication technology and the production and consumption of culture and the arts. The term e-culture is used in Dutch cultural policy documents to refer to the relationship between new media and culture.


In times of aggressive nationalism, economic protectionism and mass migrant movements, third year Graphic Design student teams researched contemporary connections between societies and individuals and proposed alternative ways of looking at borders and real time connectivity.


Against the background of widely supported call to invest in artistic research and innovation, a number of organisations ask for investments in architecture, design and eCulture and to integrate the arts in the Dutch national culture policy again.


One month after the annual Transmediale in Berlin, I feel the urge to look back on the experience. It took some time to digest the dense programme, that was divided along four thematic lines: Anxious to Make, Anxious to Share, Anxious to Secure & Anxious to Act. It consisted of over 80 sessions and brought together hundreds of artists, researchers, curators, hackers and designers keen to reflect how the world is transforming under the technological changes that have hit us over the past forty years or more.


We are deeply concerned about the imbalance in the arts funding in The Netherlands. The recent redeployment of resources seriously threatens to weaken the architecture, design and e-culture.


The creatieve sector is essential for the development of the city, states Kristien van de Oever in an opinion article in Het Parool (in Dutch). But the art and culture policy lacks vision.


The Wikimedia Foundation has launched its 12th official project: Wikivoyage (, a free, worldwide, online travel guide. Like Wikipedia and its sister projects, Wikivoyage is free to edit, free of ads, and built collaboratively by volunteers from around the globe.


The New Explorers offers a clear overview of the major players in the field of digital art and culture in the Netherlands. Get in touch with over 150 organisations, categorised in media labs, media festivals and game companies.


Six medialabs have joined their forces in Dutchpack and publish a report in which their background, position and ambition is outlined.


Dutchpack organisations met at the Waag on 6 September to show what eCulture in The Netherlands has to offer. Waag, V2_, Mediamatic, Submarine Channel, STEIM, NIMk and Worm all work at the intersection of art, technology and science and contribute to innovation. They want to join their forces to show why their work and method is important for our society.