embodied learning

Embodied learning is an educational method that has been around for a while in (primary) education. In this method, one does not only offer an intellectual way of teaching, but also involve the whole body, by introducing physical elements.

 

Article
Former Waag artist in residence Heidi Boisvert did a TEDtalk on using biological data to spark large-scale social change.

 

Event
The Embodied Learning installation will be available to use at the Cinedans Festival 2015 on 11-15 March 2015.

 

Event
Karien Vermeulen (Creative Learning Lab) will speak at the Media & Learning conference in Brussels on 20 and 21 November 2014. On the first day the topic will be Embodied Learning, while on the second day she will speak about the FabSchool initiative.

 

Event
At the national event 'The Big Future of Data' COMMIT/ presents fifty demos with groundbreaking research with the latest in big data science at the visual demo market. How are these scientific results applicable in today’s society? And what will be the economic impact?

 

Article
The embodied learning-installation that Marloeke van der Vlugt developed earlier together with Waag is now part of the exhibition called SPIELEREI in Heerlen. Visitors can use the objects of the installation.

 

Event
Robin van Westen and artist Marloeke van der Vlugt will give a workshop embodied learning during the ArtEZ studium generale in Enschede, that runs from 6 - 8 November 2015, in collaboration with Rijksmuseum Twenthe — a three day festival about man and machine in the technological future.

 

Article
Playing an interactive game and learn to read, spell and understand new words at the same time? It’s possible with Superhero Island 2.0, an educational game concept developed by Creative Learning Lab. ‘Kinect in het Onderwijs’ organized a competition in order to stimulate successful embodied learning applications and games. ‘Superhero Island 2.0’, an educational game concept by Waag’s Creative Learning Lab, was one of the winners.

 

Event
Karien Vermeulen and Marloeke van der Vugt will talk about the emodiment learning installation: Cylinder-Rollingstairs-Seesaw, which is part of the MediaLab 2014. As an embodied learning project they will talk with the participants about embodied learning. What is it and why is it important? What can we expect from such projects and knowledge in the future?

 

Article
From interactive playgrounds to online tools that predict future climate changes and apps that could prevent sport injuries. Just some examples of 50 innovative applications that were shown on 2 October 2014 during the The Big Future of Data event of the COMMIT/ research programme.

 

Article
Recently, Creative Learning Lab of Waag published a collection of papers on 'Embodiment' for the COMMIT/ Play embodied learning projects we carried out in the last years. Several authors share their vision on the subject in six articles.

 

Project

14-08-2014

Mood Room

The 'Mood Room' developed by Waag is an interactive installation that was created as part of the Play section of the COMMIT research programme. It uses 'embodied learning': a form of learning where to whole body is used to get results.

 

Event
This year our embodied learning installation will be part of the Cinekid Medialab. Visitors of the festival can try out the installation.

 

Article
Superheroes Islands 2.0, the artificial intelligence graduation project of Mik Langhout at the Creative Learning Lab, wins a prize during the 'Let's Kinect' challenge during IPON 2014.

 

Article
The embodied learning installation 'Cylinder-Stairs-Seesaw' that we developed with artist Marloeke van der Vlugt for secondary education was nominated for an IPON Award 2014 in the category 'IPON - innovation of learning Award VO-MBO', together with two other projects, PulseOn and Mijn-Job.

 

Event

18-02-2014

IPON 2014

On Wednesday 19 and Thursday 20 March 2014, at the Jaarbeurs Utrecht, the 7th IPON will take place, one of the largest Dutch educational events. Creative Learning Lab of Waag is present with the Embodied Learning installation that we developed with Marloeke van der Vlugt.

 

Article
Part of the 'embodied learning' installation that Marloeke van der Vlugt developed as artist-in-residence at Waag, was used during two events. It stood out for its performative quality.

 

Article
On 6 November 2013, Mik Langhout visited the open day of the Creative Learning Lab. For him, the essence of the Lab is playfulness, that covers both playful and intuitive learning and learning by making.

 

Article
Who has determined that learning is an activity of the mind? That sitting, listening, reading and contemplation are the conditions to acquire knowledge? Wrong! Learning is done through the whole body.

 

Article
On Wednesday 13 November, during the Dutch educational event called 'Dé Onderwijsdagen' visitors had the opportunity to try our embodied learning installation.

 

Event
On Wednesday 13 November the Dutch educational event called Dé Onderwijsdagen will be spectacularly opened with a performance using our embodied learning installation.

 

Article
An educational special of the Dutch television programme 10xBeter of the NTR featured two of our embodied learning projects. The embodied learning installation by Marloeke van der Vlugt and a virtual reality game 'Superhelden Eiland' were part of an extra long broadcast.

 

Article
The 'embodied learning'-installation that we built together with artist Marloeke van de Vlugt is now ready to be used in education.

 

Project
Creative Learning Lab of Waag and Kennisnet researched the possibilities of embodied learning and what role it can play in learning 21st century skills.

 

Article
Creative Learning Lab of Waag and Kenninsnet are researching the possibilities of embodied learning and what role it can play in learning 21st century skills.

 

Article
Creative Learning Lab of Waag would like to use virtual worlds for embodied learning and researches this within the project Play of /COMMIT to establish an ‘Embodied Playful Learning Theatre’. Meia Wippoo explains how embodied learning works in a video.

 

Event
During the educational event 'Dé Onderwijsdagen' on 14 and 15 November at the WTC Rotterdam Waag will hold several sessions.

 

Article
Trainee Jelmer der Maat developed a Kinect game for Waag that uses embodied learning. Kennisnet Innovation interviewed him and his supervisor Meia Wippoo about the project.

 

Project
De Zingende Stad (The Singing Town) was a vocal, interactive multimedia art project. Waag made a website, provided network services and educational support.