research

Research comprises "creative work undertaken on a systematic basis in order to increase the stock of knowledge, including knowledge of humans, culture and society, and the use of this stock of knowledge to devise new applications."

 

In this blog series Hidde Kamst examines different ways of using technology in cities, and the corresponding roles these imply for citizens.

 

Twenty-five years since the rise of the internet, we find ourselves again at a crossroads, states our Public Research agenda for 2019.

 

Laura Muth tells about her current research into different kinds of leather during her internship at our TextileLab.

 

Where are we currently in the GammaSense project? In what ways can we measure radiation? And the results of an online survey.

 

Ista Boszhard took part in a roundtable discussion during the Budapest Central European Fashion Week.

 

We played Mind the Gap - a role-play game, designed as a structure for dialogues which examine the gender gap.

 

In the context of the Waag foundation repair, research on the construction history of the building was carried out, resulting in a detailed report.

 

Lucas Evers (Open Wetlab) of Waag has contributed to a new publication of COGEM titled 'Gentechdebat op scherp'.

 

To further aid the bottom-up maker education movement in The Netherlands, research is of importance. Commissioned by Platform Maker Education, two partner research groups have conducted a survey of maker education in the Dutch context.

 

Sabine Wildevuur of Waag's Creative Care Lab has, together with Lianne Simonse, written a paper called "Information and Communication Technology–Enabled Person-Centered Care for the “Big Five” Chronic Conditions", published by JMIR Publications.

 

Waag is one of the partners within the COMMIT research programme. The research results will be presented in the form of so-called Golden Demos, on 2 October at the 'The big future of data'-event that will be held for a wide audience at the location TrouwAmsterdam.

 

We are currently busy with the development of 'Whiskers': objects that remotely connect people in a playful way. We think these means of communication can play a role in the future care of the elderly.

 

Waag's Creative Learning Lab (CLL) has published a trend report 2014. This publication (in Dutch) is the first report and carries the theme 'DIY and making in education'.

 

After some successful open data contests, it was time to develop our own app with open data, following our own ‘users as designers’ methodology.

 

AMS is a new Amsterdam based public-private institute where talent is educated and engineers, designers, digital engineers and natural/social scientists jointly develop and valorise interdisciplinary metropolitan solutions.

 

In four sessions (two workshops with patients, and two with professionals) on two locations (Enschede and Amsterdam), we conducted user research on which elements are playing an important role of trusted healthcare services.

 

To be honest, I had not heard of it before, but 14 November (last Thursday) was actually World Usability Day. One of its messages: "Human error is a misnomer - we don’t have to put up with products and services that don’t work well".

 

What if... you could capture your happiest moments for those moments your really need them most? On Thursday 14 March 2013, Waag was 'hacked' by happiness’.

 

On the 23rd of January 2013, the book Witnessing You, On Trust and Truth in a Networked World, was launched in de Appel arts centre in Amsterdam. The book presents the artistic research by 13 artists. This artistic research is fundamental to the unique interdisciplinary research programme Participatory Systems Initiative at TU Delft.

 

The Selemca group of CRISP has just received her flagship piece of hardware, the Alice Robokind robot designed by Hanson Robotics.

 

Selemca is a project within the framework of Crisp, short for Creative Industry Scientific Programme. For Selemca we are concerned with the development of a Care droid. The aim of this droid is to support both those in need of care as well as care providers.

 

It is not always easy to express yourselve if someone asks you how you're doing. Often we just say ‘Everything is OK’. Sometimes it seems as if we do not want to bother explaining everything. The fact is that articulating a feeling or a state of mind is extremely difficult. If there was a way in which another person could experience what you feel, an explanation would no longer be required. In the pilot 'Play', which falls within the project 'Virtual Worlds for Wellbeing' of COMMIT, we develop an application that will do exactly that. Within this project Waag is developing an environment that encourages ‘embodied learning' and that stimulates young people in a fun way to work on their social and emotional development.

 

In 2012 the project Game Research for Training and Education (GATE) was completed and the results were published. To inform and inspire policy makers and decision makers of various fields, we organized a GATE education meeting on Thursday, April 19 in cooperation with TNO and the HKU. As a representative from the Creative Learning Lab, I was responsible for hosting a master class. This meeting took place at the Faculty of Arts, Media and Technology at the HKU in Hilversum.

 

On 20 and 21 March 2012 we started the COMMIT research programme. This blogpost is only available in Dutch.