research methodology

Methodology is the systematic, theoretical analysis of the methods applied to a field of study. It comprises the theoretical analysis of the body of methods and principles associated with a branch of knowledge. Typically, it encompasses concepts such as paradigm, theoretical model, phases and quantitative or qualitative techniques.

 

Article
UCL, partner in the EU project 'Doing it together science', published an extensive work on citizen science.

 

Event
The Lab of Labs at Design & The City consists of hands-on design charrettes that explore a variety of approaches for living labs and design research practices, with high-profile international practitioners concretely demonstrating their own methodologies. Each lab will conduct a two-day charrette, open to the active participation of Design & The City participants.

 

Project

4-08-2017

VETLICAT

Within VETLICAT, Waag cooperates with several European cultural organisations to transfer its Waag Academy educational model and formats.

 

Project
The People Value Canvas consists of nine building blocks, describing the input that has to be provided in order to establish the value proposition for the user.

 

Article
Waag Academy has published the booklet 'Transfer of innovation'. In this booklet you will find descriptions of a selection of Waag Academy Modules that are directed at supporting creative sector professionals to improve their (methodological) skills and knowledge in linking art, science, and technology in their daily practice: Learning by Making, Heritage and Education, Future of Art-Science Collaborations, Applied Gaming for Health & Care, and PhDO.

 

Project
In a series of eight lessons pupils teached other pupils to create (animated) instruction videos.

 

Article
To be honest, I had not heard of it before, but 14 November (last Thursday) was actually World Usability Day. One of its messages: "Human error is a misnomer - we don’t have to put up with products and services that don’t work well".

 

Project

17-12-2012

PhDO

PhDO fostered a hands-on approach of creative research in the Netherlands. It brought together (aspiring) researchers and practitioners within the Creative Sector who were dedicated to share their knowledge, questions and experiences.

 

Article
It is not always easy to express yourselve if someone asks you how you're doing. Often we just say ‘Everything is OK’. Sometimes it seems as if we do not want to bother explaining everything. The fact is that articulating a feeling or a state of mind is extremely difficult. If there was a way in which another person could experience what you feel, an explanation would no longer be required. In the pilot 'Play', which falls within the project 'Virtual Worlds for Wellbeing' of COMMIT, we develop an application that will do exactly that. Within this project Waag is developing an environment that encourages ‘embodied learning' and that stimulates young people in a fun way to work on their social and emotional development.

 

Article
In 2012 the project Game Research for Training and Education (GATE) was completed and the results were published. To inform and inspire policy makers and decision makers of various fields, we organized a GATE education meeting on Thursday, April 19 in cooperation with TNO and the HKU. As a representative from the Creative Learning Lab, I was responsible for hosting a master class. This meeting took place at the Faculty of Arts, Media and Technology at the HKU in Hilversum.

 

Project
Waag published a book under the title 'Users as Designers'. In this publication Waag describes its approach to research and development.

 

Article
Waag presented a new publication titled 'Users as Designers, a hands-on approach to Creative Research'.