virtual reality

Virtual reality typically refers to computer technologies that use virtual reality headsets to generate the realistic images, sounds and other sensations that replicate a real environment or create an imaginary setting.

 

'Rembrandt Reality' lets you experience the painting 'The anatomical lesson of Dr. Nicolaes Tulp', but in a historically incorrect location.

 

Together with the Oude Kerk, Waag developed, tested and researched a number of mixed reality concepts.

 

We interviewed Marianna van der Zwaag, project leader at the Oude Kerk ('Old Church') in Amsterdam and involved in the project Mixed Reality @ Oude Kerk.

 

This month the first public demo of the Mixed Reality experiment at the Oude Kerk in Amsterdam took place, where visitors put on a Hololens.

 

How do you design a virtual image? An interview with the Game Artist of the Mixed Reality project in the Old Church.

 

In the past weeks, we researched how to place virtual objects in real environents by using open-source software.

 

We visited the St. Nicolaikirche in Kalkar as inspiration for the Mixed Reality experiment with the Oude Kerk in Amsterdam.

 

Waag and the Old Church (Oude Kerk) in Amsterdam are experimenting with adding visual layers to the visitors' experience in the building.

 

On the 19th of september, Frank Kolkman demonstrated his latest project at Waag: 'Outrospectre: Simulating Out-of-Body Experiences'.

 

At the Ars Electronica Festival 2017 in Linz, an interactive diorama will be presented of the 'Anatomy lesson of Dr. Nicolaes Tulp'.

 

Opera and VR might seem like an unlikely combination.

 

The embodied learning-installation that Marloeke van der Vlugt developed earlier together with Waag is now part of the exhibition called SPIELEREI in Heerlen. Visitors can use the objects of the installation.

 

Friday 24 April 2015 marks the opening night in EYE of the exhibition William Kentridge – If We Ever Get to Heaven.

 

On November 30, visitors of the seventh edition of PhDO could test the Labyrinth Psyhotica and the Wearable that are both created by scientist and artist Jennifer Kanary. Next to this, Jennifer presented here taboo-breaking research on psychosis.