‘Kinect in Education’ organized a competition in order to stimulate successful embodied learning applications and games. The educational game ‘Superhero Island 2.0’ by Waag’s Creative Learning Lab was one of the winners.
Mik Langhout submitted the game concept as part of his graduation project said: “It’s the challenge to give ‘customized learning’ a dynamic approach and twist. Luckily we can offer a wide range of interaction forms with the Kinect.”
Thanks to the support of companies like Microsoft, SLBservices and APS IT-services Superhero Island 2.0 got a follow-up and pilot at primary school De Poseidon in Amsterdam.
The video below shows you the game principle.