Julie Ng

Julie NgProject Manager

Julie Ng is project manager with the Future Heritage Lab and Maker Education Lab at Waag (Learn research group). She works on a multitude of projects focusing on contemporary forms of education and interaction, empowering people to participate meaningfully in society. 

Julie obtained her bachelor's in International Management at HES and her bachelor's in Media & Culture at UvA. She combines her work at Waag with projects at her foundation 'Meer dan Babi Pangang', which promotes unheared voices. Next to this the foundation was responsible for adding the culture of Chinese Indonesian restaurants to the Inventory of Dutch immaterial heritage. 

Current projects

Game illustration from the Escape Fake game, from the Museum of Fake scenario. In the middel we see a female looking character, brown skinned with long hair tied in a bun atop their head, with dread locks circled around them. The person is wearing pink tainted sunglasses. She is surrounded by a gallery of pixellated portraits.
Maker Education Lab

Escape Fake

Escape the Fake uses augmented reality (AR) to transform media literacy education, empowering educators and students to combat disinformation through experiential learning and critical thinking.
starts4water2
Open Design Lab

S+T+ARTS4WaterII

S+T+ARTS4WaterII focuses on clean water as a basic right for all people and the preservation of life in our oceans, seas and marine life.
Critical ChangeLabs
Maker Education Lab

Critical ChangeLabs

Young people are the future of democracy. In our Critical ChangeLabs project, we research how we can build notions of active citizenship amongst young people, 11 to 18 years old.
Waag-Tracks4Crafts
TextileLab

Tracks4Crafts

Tracks4Crafts seeks to personify and define a crafts person 2.0. In this project, we seek a future-proof heritage approach that enriches crafts and makes them more resilient where possible, without losing the characteristic features of craft heritage.
foto_technologisch_burgerschap_Waag
Maker Education Lab

Technological Citizenship

An investigation into the role of creative making processes in developing citizenship skills among young people in a digital society.
Good-Game-Waag-Makers-Education-Lab-Gaming
Maker Education Lab

Good Game

A theatre performance created by gamers about gaming. In it, young gamers composed their own music via software, which is ideally a metaphor for learning code (programming language).
Maakplaats Reigersbos FabSchool
Maker Education Lab

Make it Open

Transforming schools into community partnerships. Maker education and citizen science function as a transformative approach for Open Schooling.