Maker education at Maakplaats 021
Waag BY-NC-SA
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Maker Education Lab

The Maker Education Lab focuses on contemporary and new forms of learning. One of Waag’s core thoughts is that technology is not something that happens to us: as humans, we make it ourselves. This means we shouldn’t just consume technology - we should be (involved in) designing it. In the digital age, this means next to creativity and imagination new skills are needed. Waag focuses on these skills, and on awareness and critical analysis, by working with technologies with a hands-on approach. The Maker Education Lab researches ways in which a maker mindset and 21st century skills can help people to (better) find their place in society. Room for experiment and creativity are important, and there is no good or bad.

We shouldn’t just consume technology - we should be (involved in) designing it. Maker education enables people to learn by doing, and to develop critical attitudes towards technology.

These principles are at the core of maker education, or learning by making. Maker education enables people to learn by doing, and to develop critical attitudes towards technology. They explore, test and try out, all while learning to express their creativity. To Waag, it’s important to offer maker education to children, in as well as outside of school.

In Waag’s vision on education, knowledge and critical analysis are equally important to societal and social skills. Next to this, education is the most important way of promoting equality in society. We do this, for example, by teaching the children of Amsterdam’s lesser fortunate neighbourhoods the skills of digital fabrication and entrepreneurship.

Current projects

Groene en paarse lichtstrepen
Maker Education Lab

PULSE-ART

PULSE-ART integrates arts into education to enhance cultural expression and awareness and address gaps. Through tools tested in seven different countries, it fosters collaboration and lifelong learning, shaping policies to strengthen arts in education across Europe.
Game illustration from the Escape Fake game, from the Museum of Fake scenario. In the middel we see a female looking character, brown skinned with long hair tied in a bun atop their head, with dread locks circled around them. The person is wearing pink tainted sunglasses. She is surrounded by a gallery of pixellated portraits.
Maker Education Lab

Escape Fake

Escape the Fake uses augmented reality (AR) to transform media literacy education, empowering educators and students to combat disinformation through experiential learning and critical thinking.
Critical ChangeLabs
Maker Education Lab

Critical ChangeLabs

Young people are the future of democracy. In our Critical ChangeLabs project, we research how we can build notions of active citizenship amongst young people, 11 to 18 years old.
foto_technologisch_burgerschap_Waag
Maker Education Lab

Technological Citizenship

An investigation into the role of creative making processes in developing citizenship skills among young people in a digital society.
Good-Game-Waag-Makers-Education-Lab-Gaming
Maker Education Lab

Good Game

A theatre performance created by gamers about gaming. In it, young gamers composed their own music via software, which is ideally a metaphor for learning code (programming language).
quantum_inspire_computer_
Maker Education Lab

Quantum Inspire

The potential of quantum technology is enormous, but how do we get the conversation in society started about the impact?
Maakplaats Reigersbos FabSchool
Maker Education Lab

Make it Open

Transforming schools into community partnerships. Maker education and citizen science function as a transformative approach for Open Schooling.
Maakplaats 021
Maker Education Lab

Amsterdam Maakplaats 021

021 Maakplaats Amsterdam is a scale-up of our years of pioneering activities and efforts in the maker movement en maker education.